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Archive for May, 2010
Flex and Jabber, a practical approach
May 7th
The widely adopted open protocol for instant messaging XMPP (also called Jabber) is a de facto standard used in various instant messaging systems. The aim of this article is to show how quick and easy it is to create a real time application using this protocol that relies on a restful architecture.
In order to start playing with Flex and the XMPP protocol you have to select the server you prefer and install it.
My choice is Open Fire (http://www.igniterealtime.org/), and the main reasons for this choice are:
• It’s fully compliant to the standards
• It’s very easy to install
• It can work with several databases in addition to the built-in one (it supports MySQL, PostgressSQL, Oracle, SQLServer and IBM DB2)
• It can interact with OpenLDAP and / or Active Directory
• It can track all the IM traffic and store it as XML files
• It has a great log panel
• It can easily administer chats and rooms
• Options allow control over room moderation, maximum occupancy, presence information, and more
• There is a good ActionScript library that can interact with Open Fire
In order to setup your environment you have to follow the wizard provided with the Open Fire installer (I suggest you keep in place the built-in database and the default settings) and then you can login on your localhost to the administrative console.
Create a new Flex project with you favorite IDE and add the XIFF library (http://www.igniterealtime.org/downloads/download-landing.jsp?file=xiff/xiff_3_0_0-beta1.zip) to the project.
As you can see the XIFF library is very rich and it supports more or less all the features of the XMPP protocol.
In a project I worked on, some of the junior developers’ first reactions to the XIFF library and to the restful architecture you can get with the XMPP protocol was to interrupt development in order to study all the protocols and servers we were using for the project.
This reaction led me to write down a “driver” that can deal with the XIFF library and the XMPP protocol in order to avoid any panic in the development team and to prevent people from wasting time on a concept that was beyond the scope of the project itself.
Let’s think of this driver as a layer component that hides the complexity and the richness of the XIFF library to make things easier.
In order to show you how it works I created a very simple application with the following features:
• Anonymous and registered login
• Chat services discovery
• Personal chat room creation and destruction
• Room user list
• Friends request support (accept and deny)
• Messages broadcast
The user interface of this demo is quite simple and easy to understand, take a look to it on-line.
The driver is made up of several classes, events and value objects but it’s really simple to use because the two most important files you have to know are two interfaces and a class used to discover the available services
• IRealTime
• ServiceBrowser
• IChatControls
The first one is responsible for the connection to the XMPP server and for the initialization of communication between client and server.
Available methods are:
• init(port:int, resource:String):void;
// initialize the connection over a specific port and
// send the appropriate resource type the XIFF library
• connect(domain:String, anonymous:Boolean, user:User = null):void;
// connect to a specific domain using anonymous login or an User object that is made up by username and password
• disconnect():void;
// self explanatory
• keepAlive(live:Boolean):void;
// keep the connection with the server alive also
// after long period of inactivity
• connection():XMPPConnection
// return the established connection instance
• startRealtime(room:OpenFireRoomEssentials):void
// create or join an existing room
The class that implements this interface is the RealtimeManager, each instance of which can dispatch some events. To keep things simple, the class actually wraps some events defined in the XIFF library using a custom event class. Dispatched events are:
• UserAccessEvent.CONNECTED
• UserAccessEvent.LOGIN
• UserAccessEvent.LOGOUT
The ServiceBrowser class is responsible for discovering chat services, the rooms defined on each service and the details of each room.
All information is made available through a series of events. Events dispatched from the ServiceBrowser class are:
• AvailableRoomsEvent
• AvailableServicesEvents
• DetailRoomEvent
Each event provides information about the services available on the server, the rooms that are active on a specific service and the detail of a specific room (needed in order to launch the realTime method).
The last interface you should know about is the IChatControls. Methods defined by this interface are:
• updatePresence( show:String, status:String ):void;
// send to the roster the user status
• joinRoom(room:Room, jid:UnescapedJID):void;
// join a specific room and using the JID initialize the loading of the roster
// and the set up of the room
• isValidJID( jid:UnescapedJID):Boolean;
// check if the JID is valid or not
• sendMessage(message:String = null, html:String = null):void;
// send a message in the joined room, it supports both html and plain text
• sendMessageTo(text:String, tojid:EscapedJID):void;
// send a message to a specific user
• createRoom(room:Room):void;
// create a personal room
• destroyRoom(room:Room, reason:String = null):void;
// destroy the personal room the user has created
• leave():void;
// allow the user to leave the current room
• invite(userId:EscapedJID):void;
// invite a specific to the personal room
• addFriend(user:RoomOccupant):void;
// add an user as a friends to the user roster
• removeFriend( user:RosterItemVO ):void;
// remove a specific user from the friends list
• grantSubscription(id:UnescapedJID, status:Boolean = true):void;
// grant to an user the request of subscription to the friends list
• denySubscription(id:UnescapedJID):void;
// deny the subscription to a specific user
• personalRoom():Room;
// recover the personal room created by the user
• dispose();
// free the memory and the event listener
The class that implements this interface is the ChatManager, which can dispatch events in order to distribute the data recovered and managed internally, and the events are:
• FriendsInvitation.FRIEND_REQUEST_INCOMING
• FriendsEvent.LIST_RECOVERED
• FriendsInvitation.FRIEND_REQUEST_DENIED
• FriendsInvitation.FRIEND_REQUEST_ACCETPED
• FriendsInvitation.FRIEND_LIST_REMOVED
• ChatMessageEvent.GROUP_MESSAGE
• PersonalRoomEvent.ROOM_DESTROYED
• RoomUsersEvent.JOINED
• RoomUsersEvent.LEFT
• RoomUsersEvent.PRESENCE
As in the case of the RealtimeManager class, these events wrap some events defined in the XIFF library in order to keep things a little bit simpler and to prevent concepts like rosters, persistent rooms, etc. from becoming a problem during development.
Now you know everything you need to start using this driver that keeps things simpler and easier to understand.
Come back for one moment to the image that shows the user interface of our application, and let’s examine what we have to do to make it work.
In order to set up our application we have to put in place the following workflow:
• Create an instance of the IChatControls interface implementer
• Create an instance of the IRealTime interface implementer
• Define the listeners for the UserAccessEvent.LOGIN event
• Create an instance of the ServiceBrowser class in the UserAccessEvent.LOGIN handler and recover the services available through the currentServices() method
• Handle through the user interface the data propagated through the events of the ServiceBrowser class
• Invoke the joinRoom() method of the IChatControls interface implementer
Create a new Flex application, add the XIFF library to your libs folder and grab the source code of the driver you can get here www.mxml.it/tutorials/xiffdriver.zip.
First of all, define the user interface in the main MXML file of the project
<mx:Panel width="30%" title="Authenticate" left="5" top="5">
<mx:Form width="100%" id="inputForm">
<mx:FormItem width="100%" label="Authentication Method:">
<mx:ComboBox id="method" change="handleMethodChange()">
<mx:dataProvider>
<mx:Array>
<mx:Object label="Anonymous" value="ANONYMOUS" />
<mx:Object label="Plain" value="PLAIN" />
</mx:Array>
</mx:dataProvider>
</mx:ComboBox>
</mx:FormItem>
<mx:FormItem width="100%" label="Server:">
<mx:TextInput width="100%" id="server" text="{SERVER_DEFAULT}" />
</mx:FormItem>
<mx:FormItem width="100%" label="Username:">
<mx:TextInput width="100%" id="username" text="gino" enabled="false" />
</mx:FormItem>
<mx:FormItem width="100%" label="Password:">
<mx:TextInput width="100%" displayAsPassword="true" text="latino" id="password" enabled="false" />
</mx:FormItem>
</mx:Form>
<mx:HBox width="100%" horizontalAlign="right" paddingRight="18" paddingBottom="10">
<mx:Button label="Connect" id="connectButton" click="connect()" />
<mx:Button label="Disconnect" id="disconnectButton" click="disconnect()" enabled="false" />
</mx:HBox>
</mx:Panel>
<mx:Label id="userID" y="230" text="Here the uinque OF id will appear..." fontWeight="bold" left="5"/>
<mx:Label y="253" text="Available chat services" left="5" />
<mx:List id="chatServices" labelField="jid" y="273" left="5" width="30%" change="recoverChats(event)" height="100"/>
<mx:Label y="379" text="Available persistent chats" left="5"/>
<mx:List id="persitenteChats" labelField="name" change="chatDetails(event)" y="399" left="5" width="30%" height="100"/>
<mx:Label y="503" text="Room essentials information" left="5"/>
<mx:TextArea id="roomDetails" y="523" left="5" width="30%" height="100"/>
<mx:Button label="::: join the selected room :::" y="627" left="5" width="30%" click="joinRoom()"/>
<mx:Button label="::: leave the selected room :::" y="654" left="5" width="30%" click="leaveRoom()"/>
<mx:TextInput y="682" left="5" width="30%" id="roomName"/>
<mx:Button label="::: create new room :::" y="710" left="5" width="30%" click="createTemporaryRoom()"/>
<mx:Button label="::: destroy room :::" y="736" left="5" width="30%" click="destroyTemporaryRoom()"/>
<mx:Label y="10" text="Users list" right="5" fontWeight="bold"/>
<mx:DataGrid id="usersList" right="5" top="35" enabled="false" width="40%" height="150"/>
<mx:Button y="188" label="Add as a friend" click="addUserAsFriend()" right="5" enabled="false" id="addFriend"/>
<mx:ComboBox id="userStatus" dataProvider="{ChatManager.PRESENCE_VALUES}" change="updateStatus(event)" y="429" right="5" enabled="false" width="40%" />
<mx:Label y="220" text="Friends list" right="5" fontWeight="bold"/>
<mx:DataGrid id="friendsList" right="5" top="245" enabled="false" width="40%" height="150"/>
<mx:Button y="398" label="Remove friend" right="5" click="removeUserAsFriend()" enabled="false" id="removeFriend"/>
<mx:TextArea id="roller" y="460" width="40%" right="5" height="100" enabled="false"/>
<mx:HBox width="40%" y="570" right="5">
<mx:TextInput id="msg" width="80%" enabled="false"/>
<mx:Button id="send" label="send" width="20%" click="chatManager.sendMessage(msg.text);msg.text = ''" enabled="false"/>
</mx:HBox>
<mx:HBox width="40%" y="600" right="5">
<mx:TextInput id="requestFrom" width="80%" enabled="false"/>
<mx:Button id="accept" label="accept" width="20%" click="handleRequest(true)" enabled="false"/>
<mx:Button id="deny" label="deny" width="20%" click="handleRequest(false)" enabled="false"/>
</mx:HBox>
<mx:TextArea y="630" right="5" width="40%" height="60" id="requestsLog" enabled="false"/>
Next, open a script tag and define the constants used inside the application:
private const SERVER_DEFAULT:String = "wip.gnstudio.com"; private const PERSONAL_ROOMS_SERVICE:String = "conference"; private const PERSONAL_ROOM_SUFFIX:String = "presenter";
The first one represents the address of your Open Fire installation, the second is the name of the service on which personal rooms will be created and the third is the suffix that will be added to all personal room names.
Create the class members you need to store an instance of the 3 main actors of the application
private var realtimeManager:IRealtime; private var chatManager:IChatControls; private var serviceBrowser:ServiceBrowser;
and the class members needed to store the details of the room the user is going to join, the unique identifier provided by the XMPP server (inject this in the chat manager to perform all operations related to a user) and the unique identifier of the user that performs a friend request
private var roomDetailsInfo:OpenFireRoomEssentials; private var currentRequestId:UnescapedJID; private var unescapedJID:UnescapedJID;
In order to start playing with the driver classes, perform the override of the childrenCreated method and define here both instances of the IRealTime implementer and of the IChatControls implement and the event handlers needed to manage the data propagated from these classes
override protected function childrenCreated():void {
super.childrenCreated();
connectionType = "ANONYMOUS";
chatManager = new ChatManager();
chatManager.addEventListener(RoomUsersEvent.JOINED, onRoomJoin);
chatManager.addEventListener(RoomUsersEvent.LEFT, onRoomLeft);
chatManager.addEventListener(RoomUsersEvent.PRESENCE, onRoomPresence);
chatManager.addEventListener(FriendsEvent.LIST_RECOVERED, onFriendsList);
chatManager.addEventListener(ChatMessageEvent.GROUP_MESSAGE, onGroupMessageReceived);
chatManager.addEventListener(FriendsInvitation.FRIEND_ADD_NOT_SUPPORTED, onFriendsNotSupported);
chatManager.addEventListener(FriendsInvitation.FRIEND_REQUEST_INCOMING, onFriendsRequest);
chatManager.addEventListener(FriendsInvitation.FRIEND_REQUEST_DENIED, onFriendsRequestDenied);
chatManager.addEventListener(FriendsInvitation.FRIEND_REQUEST_ACCETPED, onFriendsRequestAccepted);
chatManager.addEventListener(FriendsInvitation.FRIEND_LIST_REMOVED, onFriendsListRemoved);
chatManager.addEventListener(PersonalRoomEvent.ROOM_CREATED, onPersonalRoomCreated);
chatManager.addEventListener(PersonalRoomEvent.ROOM_EXISTS, onPersonalRoomExists);
chatManager.addEventListener(PersonalRoomEvent.ROOM_DESTROYED, onPersonalRoomDestroyed);
realtimeManager = new RealtimeManager();
realtimeManager.init(5222, "xiff");
realtimeManager.addEventListener(UserAccessEvent.LOGIN, onUserLogin);
realtimeManager.addEventListener(OpenFireErrorsEvent.ERROR, onOpenFireError);
}
Let’s start exploring one by one all the methods registered as listeners in the childrenCreated method.
The onRoomJoin listener handles the UI, enabling it after user login
private function onRoomJoin(e:RoomUsersEvent):void {
usersList.enabled = userStatus.enabled = roller.enabled = msg.enabled = send.enabled = friendsList.enabled = true;
requestsLog.enabled = accept.enabled = requestFrom.enabled = deny.enabled = true;
removeFriend.enabled = this.addFriend.enabled = true;
usersList.dataProvider = e.usersList;
}
The onRoomLeft method handles the UI, disabling controls after the user has left a room
private function onRoomLeft(e:RoomUsersEvent):void {
usersList.enabled = userStatus.enabled = roller.enabled = msg.enabled = send.enabled = friendsList.enabled = false;
requestsLog.enabled = accept.enabled = requestFrom.enabled = deny.enabled = false;
removeFriend.enabled = this.addFriend.enabled = false;
usersList.dataProvider = null;
friendsList.dataProvider = null;
}
The onRoomPresence method is the handler used to get the status of a specific user, in this sample it simply shows some logs, in a real implementation this is the method in which you have to update the status of a specific user in the room user list
private function onRoomPresence(e:RoomUsersEvent):void {
trace("Current user", e.userData.jid, "status:", e.userData.show, e.userData.status)
}
The onFriendsList method is responsible for populating the list of friends (i.e. the roster)
private function onFriendsList(e:FriendsEvent):void {
friendsList.dataProvider = e.freindsList;
}
the onGroupMessageReceived method handles all messages sent against the ‘general’ chat
private function onGroupMessageReceived(e:ChatMessageEvent):void {
roller.text += "[" + e.from + " @ " + (e.lastMessage.time || "") + "]:" + e.lastPlainMessage + "\n";
callLater(scrollText, [roller]);
}
The onFriendsNotSupported method catches the notification that anonymous users cannot add another user to their friends list
private function onFriendsNotSupported(e:FriendsInvitation):void {
Alert.show("Chat not configured for friends support...", "Attention!");
}
The onFriendsRequest method handles friend requests that come from another user, storing that user’s unique identifier and updating the user interface controls
private function onFriendsRequest(e:FriendsInvitation):void {
currentRequestId = e.jid;
requestFrom.text = "Friend request from " + e.jid.bareJID + ", accept?\n";
}
The onFriendsRequestDenied method notifies the application that a friend request has been denied by another user
private function onFriendsRequestDenied(e:FriendsInvitation):void {
requestsLog.text += "Friend request from " + e.jid.bareJID + ", DENIED!!!!!!!!\n";
callLater(scrollText, [requestsLog]);
}
The onFriendsRequestAccepted method notifies the application that a friend request has been accepted
private function onFriendsRequestAccepted(e:FriendsInvitation):void {
requestsLog.text += "Friend request from " + e.jid.bareJID + ", accepted!!!!!!!!\n";
callLater(scrollText, [requestsLog]);
}
The onFriendsListRemoved method handles the event that notifies the application that a user has been removed from the friends list
private function onFriendsListRemoved(e:FriendsInvitation):void {
requestsLog.text += "Removed from " + e.jid.bareJID + ", friend list!!!!!!!!\n";
callLater(scrollText, [requestsLog]);
}
The onPersonalRoomCreated method simply gives an Alert to notify the application that the personal room has been created
private function onPersonalRoomCreated(e:PersonalRoomEvent):void {
Alert.show("Your personal room has been created....", "Attention!");
}
The onPersonalRoomExists method notifies the user that his personal room already exists and that another one cannot be created (this is not a limitation of XMPP but only a feature of the driver that doesn’t allow more than one personal room per user)
private function onPersonalRoomExists(e:PersonalRoomEvent):void {
Alert.show("Sorry, you can have only one personal room....", "Attention!");
}
The onPersonalRoomDestroyed method handles notifications that the personal room a user joined has been destroyed
private function onPersonalRoomDestroyed(e:PersonalRoomEvent):void {
Alert.show("Sorry, the room you are chatting has been destroyed....", "Attention!");
}
The onOpenFireError method handles all errors; in this sample implementation it handles only the 401 error code that means that a registered user has inserted wrong username and password
private function onOpenFireError(e:OpenFireErrorsEvent):void {
if (e.errorCode == 401) {
userID.text = "wrong credentials";
}
}
The on method handles anonymous or registered logins and initializes the ServiceBrowser instance and all the listeners needed to recover the information from this class. It’s important to note here that the realtimeManager instance is finally connected, that the keepAlive property is set to true and that the ServiceBrowser instance uses the connection to the server to start exploring available services
private function onUserLogin(e:UserAccessEvent):void {
userID.text = "logged as " + e.username;
unescapedJID = e.unescapedJID;
var serverJID:EscapedJID = new EscapedJID(e.unescapedJID.domain);
serviceBrowser = new ServiceBrowser(serverJID, realtimeManager.connection);
serviceBrowser.addEventListener(AvailableServicesEvents.SERVICES_RECOVERED, onAvailableServices);
serviceBrowser.addEventListener(AvailableRoomsEvent.ROOMS_RECOVERED, onAvailableRooms);
serviceBrowser.addEventListener(DetailRoomEvent.ROOM_DETAILS, onDetailRoom);
serviceBrowser.currentServices();
connectButton.enabled = false;
disconnectButton.enabled = true;
realtimeManager.keepAlive = true;
}
The listeners registered to the events dispatched from the ServiceBrowser are those that populate the controls of the user interface (i.e. the list of services and available rooms) and that store information about the room the user is going to join
private function onAvailableServices(e:AvailableServicesEvents):void {
e.target.removeEventListener(e.type, arguments.callee);
chatServices.dataProvider = e.currentServices;
}
private function onAvailableRooms(e:AvailableRoomsEvent):void {
persitenteChats.dataProvider = e.currentRooms;
}
private function onDetailRoom(e:DetailRoomEvent):void {
roomDetailsInfo = e.details;
}
All the building blocks needed to handle the real time communication provided through XMPP are now in place. The following code list includes all the methods called from the user interface and it’s self-explanatory: you will now be able to run the application against your Open Fire installation
private function handleRequest(status:Boolean):void {
if (status) {
chatManager.grantSubscription(currentRequestId, true);
} else {
chatManager.denySubscription(currentRequestId);
}
currentRequestId = null;
}
private function chatDetails(e:ListEvent):void {
var jid:EscapedJID = new EscapedJID(e.itemRenderer.data.jid);
serviceBrowser.roomDetails(jid)
}
private function recoverChats(e:ListEvent):void {
var jid:EscapedJID = new EscapedJID(e.itemRenderer.data.jid);
serviceBrowser.currentChatRooms(jid)
}
private function leaveRoom():void {
chatManager.leave()
}
private function joinRoom():void {
chatManager.joinRoom(realtimeManager.startRealtime(roomDetailsInfo), unescapedJID);
}
private function updateStatus(e:ListEvent):void {
var item:Object = e.currentTarget.selectedItem;
chatManager.updatePresence(item.label, item.data);
}
private function removeUserAsFriend():void {
chatManager.removeFriend(friendsList.selectedItem as RosterItemVO);
}
private function addUserAsFriend():void {
chatManager.addFriend(usersList.selectedItem as RoomOccupant);
}
private function handleMethodChange():void {
if (method.selectedItem.value != "ANONYMOUS") {
username.enabled = true;
password.enabled = true;
} else {
username.enabled = false;
password.enabled = false;
}
connectionType = method.selectedItem.value;
}
private function connect():void {
if (connectionType == "ANONYMOUS") {
realtimeManager.connect(server.text, true);
} else {
var user:User = new User();
user.username = username.text;
user.password = password.text;
realtimeManager.connect(server.text, false, user);
}
}
private function destroyTemporaryRoom():void {
if (chatManager.personalRoom) {
chatManager.destroyRoom(chatManager.personalRoom);
}
}
private function createTemporaryRoom():void {
var roomDetails:OpenFireRoomEssentials = new OpenFireRoomEssentials();
roomDetails.name = PERSONAL_ROOM_SUFFIX + roomName.text;
roomDetails.category = PERSONAL_ROOMS_SERVICE;
chatManager.createRoom(realtimeManager.startRealtime(roomDetails));
}
private function disconnect():void {
realtimeManager.disconnect();
chatManager.dispose();
connectButton.enabled = true;
disconnectButton.enabled = false;
chatServices.dataProvider = [];
persitenteChats.dataProvider = [];
usersList.enabled = userStatus.enabled = roller.enabled = msg.enabled = send.enabled = friendsList.enabled = false;
requestsLog.enabled = accept.enabled = requestFrom.enabled = deny.enabled = false;
removeFriend.enabled = removeFriend.enabled = false;
}
internal function scrollText():void {
arguments[0].verticalScrollPosition = roller.verticalScrollPosition + 8;
}
Conclusion
The real time applications are really engaging, both for the end user and for a developer. Sometimes people can be afraid of the potential difficulties in this kind of application but, as you have seen in this article, you don’t have to be a rocket scientist to be able to start playing with it.
The XMPP standard is not the only one available for the Flash Platform; the great advantage that comes with this standard is that you can handle several client side applications (developed with different technologies) with the same back end logic.